I am a sucker for a robust development system, and between account stage unlocks, weapon ranges, mastery camos, and assignments, Battlefield 6‘s got just that. The problem since launch is that almost all of the assignments have been so outlandishly demanding that they are virtually inconceivable to finish. This difficulty has solely gotten worse for the reason that launch of Redsec, the place assembly a few of these problem necessities is even tougher within the free-to-play.
Fortunately, our collective frustration is over, as Battlefield Studios takes its first go at enhancing particular project challenges, explaining that the aim is to “[cut] down on time funding whereas sustaining a concentrate on skill-driven development”.
- Assault rifle damage required for Rapid Fire 1 reduced from 10,000 to 3,000
- Carbine ADS kills and damage required for Danger Close 1 reduced from 250 and 10,000, respectively, to 30 and 1,000
- Enemy suppressions and hipfire damage required for Bullet Storm 1 reduced from 300 and 10,000, respectively, to 10 and 3,000
- Healing required for Support 1 reduced from 5,000 to 500
- Revives required for Support 2 reduced from 200 to 60
- Squadmate deploys on spawn beacons required for Assault 2 reduced from 50 to 5
With these welcome assignment tweaks live and more on the way, I only hope we can get a fix for many challenges outright failing to track. I, for one, haven’t been able to complete a bunch of daily challenges even after spending a reroll on them.










